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Character Animation (2005)
 
 

 


Created By:

Thomas Oskam


Details:

- C++ / OpenGL

- functional animated
  walk cycle

- only sinus curves
  at joints

- continuously
  scalable velocity


 

In this project I tried to simulate a human walking cycle by only using scaled sine curves for each joint. The curves are weighted with a speed factor in order to get continuously variable walking speed. The user can directly control speed and direction of the character in real time. This project originally started as a test to try out extensive use of the matrix stack in OpenGl and eventually became this.

 
 
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