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Efficient Rasterization for Edge-Based 3D Object Tracking on Mobile Devices (2012)
 
 

 


Created By:

Etan Kissling
Kenny Mitchell
Thomas Oskam
Markus Gross


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Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are com- monly used, geometric properties of three-dimensional objects are rarely exploited for object tracking. In order to track such geometry efficiently on mobile devices, existing methods must be adapted. By focusing on key behaviors of edge-based models, we present a sparse depth buffer structure to provide an efficient rasterization method. This allows the tracking algorithm to run on a single CPU core of a current-generation hand-held device, while requiring only minimal support from the GPU.

 
 
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